PRACTICE DUMMY

1 PLAYER

Shuffle the deck and deal out the TOP FIVE CARDS into FIVE ZONES in front of you in the shape of a practice dummy.

These ZONES are where you will play cards from your deck. It is possible that the TOP CARD of two different ZONES can be played on another! You can do so by STACKING the entire pile of cards from one ZONE onto another, using the TOP CARD as your guide.

This applies to ATTACK cards, as well as DEFENSE cards and can be done at any point in the game. If you free up a ZONE by stacking, ONLY a PUNCH, KICK or JUMP may be played on the OPEN ZONE.

Next, flip over the top three cards from the deck. You may play the FIRST of the three cards, followed by the SECOND and then the THIRD. If you play the three flipped cards in order or run into a card that cannot be played, flip the next three cards from the deck. Once you get to the last UNPLAYABLE CARD in the deck, turn the whole deck over and start again!

If EVERY card from the deck is played onto a ZONE, you WIN! If any cards are left over and unplayable, the game is LOST!

KICKS of the SAME ELEMENT may be played on top of each other.

KICKS

Clear a ZONE’S ELEMENT allowing ANY ATTACK (PUNCH, KICK or JUMP) to be played on that ZONE!

COUNTER

PUNCHES of the SAME ELEMENT may be played on top of each other.

PUNCHES

DODGE

The next card played can be ANY ATTACK (PUNCH, KICK or JUMP) that MATCHES the ELEMENT of the card beneath the DODGE!

JUMPS of the SAME ELEMENT may be played on top of each other. You may also use JUMPS to COMBO between PUNCHES and KICKS of the same ELEMENT!

JUMPS

DEFENSIVE CARDS can ONLY be played on PUNCHES and KICKS and each card FUNCTIONS UNIQUELY!

THE CARDS

REMEMBER, KICKS CANNOT BE PLAYED ON PUNCHES & VICE-VERSA!

The only card that can be played on a LOCKED zone! When played, that ZONE is once again open for ANY ELEMENTAL ATTACK. Keep in mind, you can ONLY play a CHAOS ONCE and you CANNOT stack it after it has been played!

CHAOS

BLOCKS MUST be played if a PUNCH or a KICK are available on the play field! Once played, that ZONE is LOCKED and CANNOT be played on again unless…

BLOCK

KEEP AT IT AND PRACTICE, DUMMY!